C#anoya kopyala
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Kod:
using System.Collections;
using System.Collections.Generic;
using Unity.VisualScripting;
using UnityEditor;
using UnityEditor.Tilemaps;
using UnityEngine;
using UnityEngine.InputSystem;
public class MapSystem : MonoBehaviour
{
public Camera Kamera;
void Start()
{
Kamera = GameObject.Find("Main Camera").GetComponent<Camera>();
}
void Update()
{
if (Input.touchCount>0)
{
Touch Parmak = Input.GetTouch(0);
RaycastHit2D...
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